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Surface graph
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The surface graph provides a 3D "topographical" view of data.
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The surface graph lets you represent data topographically in three dimensions.
The graph uses an X-Z grid drawn at regular increments in the X and Z
directions, with one Y value for each X-Z intersection. The color scale of the
graph is automatically keyed to the height of points, helping the viewer
differentiate between higher and lower values.
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A surface graph represents a minimum of two data
sets and usually at least three. Each data set holds the Y values of a
row of points along the X axis. The first set applies to the row of points
perpendicular to the Z origin (the "back" of the graph), and
subsequent sets apply to additional rows.
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All panels of the surface graph (the rectangles formed
by the X and Z grids) are colored according to their height. You specify
the colors at the maximum and minimum points of the axis, and Graphics
Server interpolates colors between these points.
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In drawing a surface graph, you can use lines to
show the edges of each panel, fill each panel with a solid color, or use
both lines and fills. You can also add side walls to the front and right
edges of the graph if you choose.
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In the X and Z directions, Graphics Server automatically
places points at increments of 1, starting at 0.
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You can use both positive and negative Y values in
a surface graph.
Use a surface graph...
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When you want to show data topographically in three dimensions and you can
place your points at equal increments along the X and Z axes.
Other graph types to consider
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If your data points have irregularly spaced Z values, consider a
3D scatter graph.
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If your data points have irregularly spaced X values but regular Z values, try
a tape graph.
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